I hang navMesh Cut for the protagonist of the game. When the protagonist moves, navMesh will automatically update. However, the pathfinding results of other units still passed him, which caused the NPC to hit the protagonist.
This is an example of pathfinding results:
This is my configuration:
This is the component configuration of the protagonist of the game :
This is the component configuration of npc:
To be honest, this bug has caused me great pain. Did I do something wrong?