I’ve been pretty annoyed with Astar Path forcing Unity to a crawl once selected, making certain things almost unusable. After a lot of experimentation I found the culprit.
For the impatient: Go to the Astar settings and turn on the experimental undo. Blam, it’s fast again, as it should be.
For the rest: In the SaveGraphsAndUndo (around line 1852) there’s a check for enableUndo. If it’s off, it will set AStar to dirty, which apparently forces a redraw (including trying to SaveGraphsAndUndo again). Every frame. As long as it’s selected. So there. Since I don’t really care about the undo, I take the !enableUndo part out there and turn it off again in the settings.
PS: Roughly how long until we can expect version 3.2?