Why are the path details of 2D and 3D different in Grid?

In Example 15(2d_ex), path is determined based on the center of the tile, but
In Example 9(Penalties), it seems to be determined in more detail, not in the center of the tile.

Why is it so different? If I make a 2d game, is there any way to get a non-tile center path like the ex9?

If that so, the movement of the 2d game object is likely to be further improved.


That’s due to the funnel modifier, which is used in that example. They are different movement styles for different games.

See Using Modifiers - A* Pathfinding Project

Thank you for reply. i’ll check that