What would the best pathfinding type be?

I’m simulating cars driving in a city but where every road is one way. I need to allow cars to travel from e.g. A->B but not B->A. What would the best project type to use for this? Is it possible to mark routes as one way? Thx

Hi

It is possible to have one-way paths. However it is not very easy to mark them in the editor.
Your best choice currently is to use a point graph, place all the nodes, but make sure no connections are made between them. Then use Links (A* Inspector -> Links) to create one way paths between the nodes. Not very elegant, but it might just work.

Would the new radius modifier that you are /planning to implement work with this approach, as smooth cornering would be a bonus?

Possibly. You can download the experimental version and try it.