I am making a game where most of the space is empty. There will be some obstacles, but it’s like 90% empty. Think of the old arcade game where you fly a plane watching from above. So the player is on y 0, and can only move in x and z.
I have 2 questions.
- What graph is best to use for mostly empty space? Does it make a difference if the graph is attached to the player?
- Can I get a graph to mark empty space as walkable?
I know I can make a plane or something like that to act as ground on y 0. Is that the best way of setting everything to walkable except for obstacles?