What could have changed in my project with the new update 3.6?

After updating to the new version of A* Pathfinding something changed but I can’t figure what, it seems that the collision testing its different, I’ve tried tweaking the values but I can’t get the same result:

before
postimg.org/image/5qapvu8b5/
after
postimg.org/image/cfvyjq0tz/

any idea of what could have changed ?

thanks. (sorry about my disastrous english)

Hi

I would suggest looking at the Collision Testing Diameter, it looks like it was higher before.
Or maybe you used a different collision testing type (Ray?)?

Hey, thanks for answering, I’m using sphere as collider type, it seems that now I have to click the scan button during play to get the result I wanted. I’ll keep looking into it, maybe I have to change something on my update_graph script. thanks!