After updating to the new version of A* Pathfinding something changed but I can’t figure what, it seems that the collision testing its different, I’ve tried tweaking the values but I can’t get the same result:
I would suggest looking at the Collision Testing Diameter, it looks like it was higher before.
Or maybe you used a different collision testing type (Ray?)?
Hey, thanks for answering, I’m using sphere as collider type, it seems that now I have to click the scan button during play to get the result I wanted. I’ll keep looking into it, maybe I have to change something on my update_graph script. thanks!