Here is the path generated for what should be a very simple case on a plane. The red capsule has a RVOController and an AIPath component. I tell the AIPath to go to the destination, and the capsule is making all kinds of zig-zags. I’m also using a Recast graph.
This doesn’t happen everytime though. If the destination is within the same “mesh outline” as my capsule, it works great.
What is going on?