hi i scan recast graph manually with navmeshcuts objects in scene and get warning
Creating a TileHandler for a graph with no tiles. Please scan the graph before creating a TileHandler
can i ignore warning or what i should to do?
i tried to turn off affecting navmeshcuts in editor and then after scan turn it on but i cant find method for it .is it hidden variable?
- if i set navmeshcut update interval for -1 it reset to zero on start / so it will be navmesh cut and