Vector3 next Node

Hi Aron
I’m using Grid Graph.I have simple AI script. Avatar does not use the Character Controller, I would like to know how to get Vector3 of the next node of the path. I want to use this value in the “transform.LookAt” function because Avater does not adjust properly to the direction in which he walks.
I guess that is easy but I can not find it anywhere
Maybe there is some other way to do it?

private void OnPathComplete (Path p) 
	if (!p.error)
		_Path = p; 
		currentWaypoint = 0;
private void PathFinderMove()
    if (_Path == null) return;
  dir = (_Path.vectorPath[currentWaypoint]-transform.position).normalized;
  dir *= PF_Speed * Time.fixedDeltaTime;
  transform.LookAt("here I need vector3 value of the next Node");

if (Vector3.Distance(transform.position,_Path.vectorPath[currentWaypoint]) < nextWaypointDistance) 

Thx for help


You have it there in your script.
The _Path.vectorPath[currentWaypoint] is the current waypoint you are moving towards.