I’ve noticed a few minor bugs in 4.3.75 beta, figured I would post about them in here as I haven’t been able to find a dedicated bug forum.
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In the OnUpdate function in AIBase, it calls RVOSimulator.active.GetSimulator. This causes a null reference exception in many of the Example scenes, as most of them don’t have a RVOSimulator component in them.
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When editing prefabs that contain a NavmeshCut component on them, any changes to the component call ForceUpdate, causing a null reference exception if the parent scene doesn’t have a Pathfinder component in it.
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I’m working in a project using URP and various custom shaders, and many of the example scenes use legacy or standard shaders for their materials, causing everything to be pink. I had to go through and manually change the shader for each material to get it to work. This probably isn’t applicable to many people, but it might be worth considering packaging a basic shader with the examples that would work in both URP and the built-in render pipeline.
I’ll add more things as I come across them!