Hi
I know the page on local avoidance said not to have a rigidbody but I need one for triggers to work. It seems to work fine with a kinematic rigidbody (as well it should, as far as I understand the kinematic setting) but now there is a small bounce when the character goes through a door.
I have confirmed that this is because of the rigidbody, no bounce when I remove it, but it still doesn’t make sense. There is nothing extra going on at doors, they just open, the navmesh is entirely flat… (0 allowed slope and climb, and I checked visually, it’s flat). It should act the same as in the middle of a room.
Video
Possibly unrelated, why does the RVO controller sink slightly through the floor? In the video you can see I offset it so the spheres are lower than the mesh, so it keeps the mesh at the right height. Maybe that’s why it bounces… still, without a rigidbody it’s still sunk but doesn’t bounce.
Also unrelated, I can’t get RichAI to work. AIPath works (using it currently) but RichAI just does… nothing. No errors either.
Oh yeah I just realized, I am using the beta, 3.5.9.1… could be important