Hello, I am using Pro version and recast graph.
I’m want to use navmesh whether player can move to a position at next frame or not.
If player can not move to there, then redirect player’s way to closest position with GetNearest().
This is to prevent player jump out from map.(Without boundary collider)
Everything seems to fine except when another floor is exist.
Here’s my scene screenshot GIF.
PointOnNavmesh checks XZ plane but I need check Y too.
I tried using the returned GraphNode from PointOnNavmesh() and check it’s position,
But PointOnNavmesh returned lowest floor node.
How can I check
A position where player wants to go is on navmesh including Y axis?