Hey there guys. I had a quick question about collision testing and the use 2D physics settings. I’ve been putting together a 4.3 overhead 2D game and and have been having some issues getting any use out of the Height/Length or offset fields on my graph. I am able to get paths and have a simple function to follow them. However they tend to scrape up directly against the objects in my environment causing my characters to get stuck on basically everything.
Is there a way to have the 2D physics system respect the offset value? Am I doing something dreadfully wrong? Is there more information that I could provide to better inform you of the issue. I have tried scaling both the offset and height/length values all over the place. I’ve also varied the grid sizes greatly (between 1 and .1). But nothing seems to get he paths returned from my seeker to stop scraping directly against the edges of most obstacles in my environment.
I went ahead and attached some images of my settings and an illustration of what I am seeing with .1 size grids nodes.
Thanks for the help!