Hey I’m trying to use UpdateGraphsNoBlock for my Tower Defense game to avoid the path being blocked by a Tower.
previewTower.position = transform.position;
var guo = new GraphUpdateObject(previewTower.GetComponent<BoxCollider>().bounds);
var spawnPointNode = AstarPath.active.GetNearest(spawnPosition).node;
var goalNode = AstarPath.active.GetNearest(goalPosition).node;
//if (PathUtilities.IsPathPossible(spawnPointNode, goalNode))
if (GraphUpdateUtilities.UpdateGraphsNoBlock(guo, spawnPointNode, goalNode, true))
{
Debug.Log("Can place a Tower here.");
}
else
{
Debug.Log("Nope, you can't place a tower here.");
}
At the moment I can move a tower preview arround on tiles with a simple left click. But if I try to block the path completely it jumps into the Debug.Log(“Can place a Tower here.”); but if I move the tower away from the blocked position, it jumps into the else.
Is there any way to fix that or perhaps is there even a better way to update the Graph via mouseclick without blocking the path anyhow in mid game?
I’ve already tried alot playing arround with it and even went through the Forum & Documentation, but didn’t manage to get it fixed, hope you can help me out.