UpdateGraphsNoBlock Problem

#1 Problem: This code is detecting if the path is blocked but for some reason after detecting if its blocked i cant build anymore to other plane that its not blockin and its going to say block.

`
string name = btnChoice.name;

//temporary collider to test if its going to block and if its not blocking it will get destroyed and install a new tower.
GameObject test = (GameObject)Instantiate(testCollider, planeSelected.transform.position, Quaternion.identity);
GraphUpdateObject guo = new GraphUpdateObject(test.collider.bounds);

bool pathBlocked = GraphUpdateUtilities.UpdateGraphsNoBlock(guo, GameObject.Find(“Enemy”).GetComponent().a,
GameObject.Find(“Enemy”).GetComponent().b, false);

    if (pathBlocked)
    {
        Debug.Log("Not Blocked" + name);
        planeSelected.tag = "PlacementPlane_Taken";

        if (money > lowestCost)
        {
            if (name == "Button_Turret" && planeSelected.tag == "PlacementPlane_Selected")
            {
                GameObject go = (GameObject)Instantiate(allStructures [0], planeSelected.transform.position, Quaternion.identity);
                planeSelected.GetComponent<PlacementPlane>().myStructure = go;
                money -= go.GetComponent<Turret>().cost;
                
            } else if (name == "Button_AirTurret" && planeSelected.tag == "PlacementPlane_Selected" && money >= 150)
            {
                GameObject go = (GameObject)Instantiate(allStructures [1],                    planeSelected.transform.position.Quaternion.identity); 
                planeSelected.GetComponent<PlacementPlane>().myStructure = go;
                money -= go.GetComponent<AirTurret>().cost;
            }
        }

        foreach(GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy"))
        {
            enemy.GetComponent<TemporaryEnemyScript>().GetNewPath();
        }

        buildPanelOpen = false;
        planeSelected = null;
        lastHitObj = null;

    } else if(!pathBlocked)
    {
        Debug.Log("Blocked");
        planeSelected.tag = "PlacementPlane_Open";
        DestroyImmediate(test);
        pathfinding.Scan();

        buildPanelOpen = false;
        planeSelected = null;
        lastHitObj = null;
    }

}`

Idk what I did but it’s kind of doing what I want now