Unsmooth paths for a gridgraph

Im making a Tower Defense game, so I want the enemies to just walk 8 directional. I haven’t used any smoothing yet,
but they are not walking 8-directional, more like 16-directional and hence taking a shortcut. Is there a way to “unsmooth” the movement?

Hi

The AIPath movement script does not follow the path exactly, it follows it more smoothly.
If you want it to follow the path exactly then try the AILerp movement script.