Hi,
I am pretty stuck and could use some help…
I have been working on a TD game for some time. I recently decided to switch from terrains made in Maya to using terrains made within Unity5.
My issue is this… Maya generated meshes scan flawlessly with A*, but I cannot seem to get A* to scan a Unity terrain with a terrain collision. I will get a completely flat grid graph, or a grid graph that isn’t properly aligned to the terrain artwork.
I am wondering if there is a specific workflow or specific settings to use when working with Unity generated terrains. If there is an existing thread here on the forum that addresses this issue , please point me to it… my searches have not revealed much to help me solve the issue.
Thanks!
-Kory