Hi! I’m making a 2D top-down game (like old Pokemon games) using Unity 4.3 new features and I desperately need to make your A* Pathfinding Project work on it.
I made a test project to work on it, so far I have created a grip graph like this
I added to my Enemy sprite the Seeker component, AIPath script, Character controller component and the Astar AI script you show us in your get started section
But my Enemy (the red square) falls from the scenario, his Y position goes down and down with negative values, it never ends
So please if somebody can help me to make it work I would be eternally grateful