When multiple units are trying to get to the same position, those who cannot reach it because their way is blocked are just circulating around. I saw on old posts around here that AIPath used to have checkbox named “Stop when destination is crowded” but I don’t have it so I guess there is an alternative now.
Thanks!
I would love some help please. Been searching for a solid in the forum and docs but couldn’t find anything.
Hi
This option is available in the beta version.
You can find the beta here: A* Pathfinding Project
There’s some documentation on how the behavior works here: RVODestinationCrowdedBehavior - A* Pathfinding Project