This my first post since purchasing A* pathfinder and its Christmas so I felt the urge to post a little wish list.
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The ability for certain bots to pass over an obstacle or under it. Is this even plausible with A* ?
For example a bot may be able to go over a wall that is limited in height. If the bot has a scale wall value > than wall height, over he goes, or under if ground vaue is soft enough. His movement should be slowed while transitioning over a barracade. -
Harvesting: enemy units sent out harvest objects that pop up at random. Once they collect a set number they return to their spawn point.
My list is probably not even A* related…its probably basic game logic. if so perhaps someone can point a newbie c# programmer in the right direction…
Happy New Year…