Unable to get to destination

I have added a model of a bridge to the LayeredGridGraph example (Example10 scene). The bot walks over the bridge properly for the most part, however, if the bot approaches the bridge from the side it can get “stuck”. For some reason it is unable to follow it’s path to the middle of the bridge. It looks like it is on top of an unwalkable node as well but it has no problems moving away from the bridge. The exact same behavior can be seen when approaching the ramp supplied in the example from the side. The bot will run up to the side of the ramp and stop even though there is a valid path being drawn to it’s destination on top of that ramp. Suggestions? Thanks in advance.

Screenshots?

Is there a way to attach a screenshot?

Unfortunately not, but there are lots of image uploading sites that you can use.

Sorry for the late reply. Here are some screen shots.

With the default scene settings, the robot just sits at the face of the wall.

http://tinypic.com/r/3145xmr/8

With erosion turned down to 0, he robot paces back and forth along the wall.

http://tinypic.com/r/xc3ajl/8

Hi
Sorry for the late answer.

What values are you using for the pick next waypoint distance on the bot?
It looks like the values are too large and it thinks that it is close enough to the points leading it along the correct path up the bridge so that it considers those as “already reached”.

Yup making the next way point distance smaller helps. But I don’t understand how the player can get in the unwalkable area to begin with.

Because it always tries to move towards the “next” waypoint. The “next” needs to be defined somehow, in this case by a distance.

I see. Thanks!