Turning corners issue[Screenshot attached]

While testing out pathfinding, I’m running into an issue where the character isn’t able to run corners for this specific obstacle. I’m currently using agent.steering target to control where the character is going.

As you can see the AI is running into the wall in front of him rather than around like the pathfinding gizmo indicates.


This sounds like an issue we have discussed before? Right?
The pick next waypoint distance is probably set too low for this character.

Fyi, I’m working on some new character movement logic which should reduce the need to configure the pick next waypoint distance.