Hello everyone, I’m trying to understand a certain type of situation that seems to cause a path finding error every time I try to get one (and I haven’t found a good way of dealing with it). Hopefully the picture make it clear what I’m talking about but in words:
It seems that when one object tries to get a path to another object that it cannot truly reach (target in some non-walkable / traversable area) -and- there is still walk-able area on the grid/navmesh that cannot be reached by that agent (perhaps an area surrounded by non-walkable nodes or non-traversable tags), the path gives an error every time (an “open point” error).
A* seems quite robust in pretty much every other case (reaching targets in non-walkable positions, reaching targets in non-traversable tagged areas, targets not even on a grid, etc). I can see that it causes a error, but I’m not sure why (and haven’t found a good way of dealing with it).
Any ideas are appreciated, thank you for reading.