"Trap" nodes for agent in turn based tactics game

Hello there!
This is my first message here, so, I want to thank Aron for this beautifully made framework!
I bought it, and now I am here.

I’m trying to make something like “stop nodes” around a unit. So that any character should stop when entering this node.

What tools I should use to make possible this kind of behavior?

Thanks a lot!

1 Like

Hi

Sorry for the late reply.
There is no built-in functionality for this, I’m afraid. It would have to be game logic that you have to write yourself.