Too many perturbations

Hello, I am getting this error in The TileHandler:

if (perturbate > 10) {
Debug.LogError(“Too many perturbations aborting.\n” +
"This may cause a tile in the navmesh to become empty. " +
“Try to see see if any of your NavmeshCut or NavmeshAdd components use invalid custom meshes.”);

I am using NavMeshCut as rectangle for many agents when IDLE so RVO avoids them. Is there any work around to avoid this error?


Typically, this happens if two navmesh cuts touch exactly at their vertices/edges. So that would be one thing to avoid.