I’m using a hybrid approach, and I’m using FollowerEntity only to set up things. Maybe later I’ll remove it completely, but for now it’s just sitting there doing nothing after initialisation. It would be nice to have a simple toggle that would remove it after the start.
Can’t you just delete the game object or entity?
Sure, it’s not a problem for me to fix locally. Just need to remove the OnDisable() for FollowerEntity and add a remove logic, but I’ll have to redo this change every update. Not a big deal, really, thought maybe I’m not the only one using FollowerEntity for instantiation only.
Hi
So it sounds like you just want to keep the internal entity that is created?
In that case, may I recommend using the beta version. In the beta, the FollowerEntity supports ECS baking. So if you just place it in a subscene, it will be converted to a pure ECS entity.
Wow! That’s extremely cool! Thanks!