To stop temporarily when multiple AI reaches the end of the path

I am using several ai in 2D game.
When these ai reach the end of the specified path,
Is there a way for everyone to stop temporarily?

I also tried AIPath’s “canMove” but there was a movement.

I’m not quite sure what you are asking. There is both the canMove variable (which disables movement completely) and the isStopped property (which makes it slow down as quickly as possible, but it will still react to gravity/local avoidance/etc).

I think I wrote the wrong code.
I’ll have to rewrite the code.
Thank you for your answer.