I am making a game where such a scenario has suddenly come up.
I need an AI entity to be randomly spawn and walk along a specific path leading to a fixed point on the map. The problem is that he needs to reach there only after Y minutes. Not before nor after.
Is there any other way to achieve such a behavior without adjusting speeds? I don’t want this particular AI entity to appear visibly slow or faster compared to the rest of the AI entities.
Here is some math for you,
Velocity = Distance * Time
Time = Distance / Velocity
And so on and so forth…
Sense Speed is an arbitrary number last I checked, you will first need to figure out your conversions (IE: 10 speed = 3 points per second in the game world) then you can go from there ![:slight_smile: :slight_smile:](//forum.arongranberg.com/images/emoji/twitter/slight_smile.png?v=5)
As for not adjusting speeds~
No, not really… you can have it zigzag to the point… But that really doesn’t look any better
Thanks! I knew those formulae but I didn’t know about sense speed nor the conversions. Will be able to get this on my own now! ![:slight_smile: :slight_smile:](//forum.arongranberg.com/images/emoji/twitter/slight_smile.png?v=5)
Well FYI … Im not sure if “10 speed = 3 points per second in the game world”… that was purely hypothetical ![:wink: :wink:](//forum.arongranberg.com/images/emoji/twitter/wink.png?v=5)