stupid noob question here, but im hoping someone can help me out.
I have a project where im procedurally generating a tilemap, then using the AstarPath.active.Scan(); function to get everything to work. this is the last thing that happens in the script that sets the map up. I then use the proceduralGridMover script to follow my player around as he chases a target.
The issue is the initial area the gridgraph i have never has any nodes attached to it until the proceduralGridMover has moved (this only updates new tiles uncovered, including the originals).
I’m assuming its something simple that im overlooking…