Hi all,
I’m quite new to programming. I’m making a game that has a space (tile)-based battlefield. That is, the battlefield is a bunch of squares and you move x squares per turn.
You click on the square you want to move to and move to it. My question is, can this pathfinding system work in this way?
From what I can tell, it seems best suited for open-world pathfinding where movement isn’t confined to a specific way. The AI can take any path provided it gets around the obstacles.
I need a system where the movements must be: up, down, left and right. I don’t want characters being able to go diagonally to get to the destination. So if I want to move from space 0,0 to 2,2 it should do something like: go left to 1,0, up to 1,1, left to 2,1, and up to 2,2.
Just wondering if I can have this kind of control with this system or if I’d be best finding another system.
Thanks in advance.