There is a gap while drawing polyline

using System;
using System.Collections.Generic;
using Drawing;
using UnityEngine;

namespace DefaultNamespace
{
    public class TestAline : MonoBehaviour
    {
        private List<Vector3> points = new List<Vector3>
        {
            new Vector3(25.54f, 42.27f, 0.00f),
            new Vector3(25.54f, 40.99f, 0.00f),
            new Vector3(24.32f, 40.38f, 0.00f),
            new Vector3(23.04f, 41.02f, 0.00f),
            new Vector3(21.76f, 40.38f, 0.00f),
            new Vector3(20.54f, 40.99f, 0.00f),
            new Vector3(20.54f, 42.27f, 0.00f),
            new Vector3(19.26f, 42.91f, 0.00f),
            new Vector3(19.26f, 44.13f, 0.00f),
            new Vector3(20.54f, 44.77f, 0.00f),
            new Vector3(20.54f, 46.05f, 0.00f),
            new Vector3(21.76f, 46.66f, 0.00f),
            new Vector3(23.04f, 46.02f, 0.00f),
            new Vector3(24.32f, 46.66f, 0.00f),
            new Vector3(25.54f, 46.05f, 0.00f),
            new Vector3(25.54f, 44.77f, 0.00f),
            new Vector3(26.82f, 44.13f, 0.00f),
            new Vector3(26.82f, 42.91f, 0.00f),
            new Vector3(25.54f, 42.27f, 0.00f)
        };

        private void Update()
        {
            var ingame = Draw.ingame;
            using (ingame.WithLineWidth(10))
            {
                ingame.Polyline(points, false, Color.yellow);
            }
        }
    }
}