I am currently working on a project where the map changes during runtime (opening a bridge etc.).
Now, once I added
using Pathfinding; in the top of my script and then try to reach AstarPath.active.Scan(), I get the following message:
The name ‘Astarpath’ does not exist in the current context
I’m all new to Unity and I was wondering if I need to change something in the
AstarPathfindingProject.asmdef file. Because once I delete the file, I can access the Astarpath class, but ofcourse it doesn’t work.
Hopefully you can get me out of this. Thanks!