The bots of your example scenes stacking up each other

Hi aron,
in Example like “Example3_Recast_Navmesh1”, there is a default bot object with AIPath and Character controller.

When I copy that bot like 5 times. and play editor they work find. But When they arrived, they are stacking up each other. A bot is going up on the other one and so on. That isn’t what I want movement. I want to have them stay on the ground not climbing up on others.

How can I solve this simply and make improvement?



This is typically solved using local avoidance. See Local Avoidance - A* Pathfinding Project