I have an issue with tagging that I have tried to solve since this morning…
Here is my issue: I have a point graph generated, with 300 or so nodes.
Some of those nodes must NOT be walkable on by the player, but must still be walkable by enemy (some kind of enemy base).
My idea is then to use the tags to tag some nodes as “enemy territory”, and update the tag mask on the seeker component of the enemies to allow enemy territory.
I have been following the documentation about the graph update controller, creating a polygon around my nodes that I want to tag as a specific “enemy” territory.
However, whatever I have tried, I cannot manage to make it update the tagging values of the nodes.
I have checked if the polygon correctly includes my nodes, and it definitely seem to be on the graphic editor.
I have tried debugging the tags using Path Debug Mode - Tags and it doesn’t show anything different, so my guess is that the nodes aren’t processed by the GUC but I have absolutely no clue why…
… That’s super annoying, it isn’t mentioned anywhere, I ended up having to bake my own workaround (Made this specific zone not clickable by player, so that player could never go through it…)
Sorry, it should definitely be made more clear.
I have changed the code in my dev version to log an error if a point graph is being updated using the free version.
I have also added a warning to the class documentation for the point graph (not online yet).