A* Pathfinding Project

Support for Raycast Command


It would be great if the Layered Grid Graph used RayCastCommand API, I think that it would help reduce main thread overhead significantly when scanning and updating.
I may implement it myself when I find the time.


I have done some experiments with this (and the burst compiler) recently. It seems to work quite well.
It’s annoying that Unity hasn’t got a batch version of Physics.CheckCapsule and Physics.CheckSphere yet though.