I’m working on a game with a relatively big open world (15x15 chunks grid of 1km² terrain, each in a separate scene). The game is networked with an authoritarive server. For the server, a player may be in one chunk only or almost in every chunk of the game. It means that the server may have all chunks loaded but also only a little number of them. Ideally, I would like to have part of my recast graph to be loaded at the same time as my chunks. For now, I’m a little confused on how to achieve that and may misunderstand recast graph tiles.
I would like to know if I can have some good practice for that case and advice on how to achieve that or something that may do the trick knowing that I need to save as much memory and cpu as possible.