I have an enemy gameobject with AI Destination Setter, AIPath, Seeker, and Funnel scripts attached. The target is my player object. One the player shoots the enemy, the AIPath script is enabled and the enemy draws a path and moves towards the player. This works fine.
However, a copy of the enemy gameobject does not work. If I shoot the copied enemy first, it does nothing. Once I shoot the original enemy, they both move towards the player. The original enemy works fine.
Everything looks as it should in the inspector for the copied enemy. Any ideas?