To achieve a more desired behaviour for my enemies (agents) I’ve added the “alternative path” modifier to hopefully make the agents stop following each other in a straight path and use alternative ones.
However, with the modifier added they act strange, they change path very frequently and move in y axis up and down. Best way to describe it would be drunk lol.
I attached a little video showing the very indecisive pathfinding.
What is causing this and how do i fix it?
Just to add extra details, I don’t update the graph data anywhere and use the default settings on the alternative path modifier.