Stop units from walking into eachother

Hello, I have been working on my 2.5d game and I want to stop AI from walking into exact same spot and stack on eachother. I do not have the pro version (third world) so I can’t use the local avoidance so is there a way to do this :c ?


Not easily, I’m afraid. You might be interested in this page, though: Utilities for turn-based games - A* Pathfinding Project

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Sadly , my game isn’t turn based so from what I understand I wont be able to use this one. I guess I will go with my not so reliable strategy of “slapping rigidbody2d to fish so they will collide” :D. Thanks for your reply, I wish you a great day!

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