Hello,
I am working hard on finding a solution where the agents dont run into the backs of idle agents.
My best solution is using a NavMesh cut so far when idle. As Locked when stopped doesnt seem to make a difference, nor can I seem to find a way to spoof the nav system to think the agent is still moving.
I am very close to achieving the desired behavior, but still the agents like to “bump” into eachothers back’s a little too much for my taste.
Could you suggest a way to make the greenpath not so close to other agents? Or even a bit randomized? Increasing the radius has bigger undesired behavior where they endlessly run into eachothers backs thinking they can get thru small gaps for some reason.