The issue is very replicatable with or without Rich AI.
Turning off navmesh updates with:
AstarPath.active.navmeshUpdates.updateInterval = -1f;
I’ve posted the details of what I encountered here:
The issue is very replicatable with or without Rich AI.
Turning off navmesh updates with:
AstarPath.active.navmeshUpdates.updateInterval = -1f;
I’ve posted the details of what I encountered here: