It’s entirely possible I’m doing something wrong but I just realized that only the obstacles that are utilizing a Mesh Renderer/Filter are being recognized as non-pathable when I scan my graph. This doesn’t work for my 2.5d game where almost everything needs to use a Sprite Renderer so surely there’s a workaround? I didn’t find anything about requiring a mesh renderer in the RVOSquareObstacle docs.
Here’s an Imgur link with screenshots of my settings: https://imgur.com/a/kxthGrj
Any advice at all is always appreciated