Sometimes obstacles are ignored when tiny gap

Hi the first few seconds of this video highlight the problem, the rest of the system seems to work very well :slight_smile:

Attached is the general setup

Help would be appreciated!

Hi

Iā€™m not quite sure what you are asking, so Iā€™m guessing.

A navmesh is defined as all points where it is valid for the characters center to be. So if you have an obstacle with e.g. a navmesh cut then it needs to be expanded to account for the character radius.
If you have a thin piece of navmesh, it is still completely valid for the character to stand there.

Hi,

Is it possible for the path calculation to take into account the moving objects radius?
I thought that was the point of the RVO controller / ai path radius properties.

It seems to be ignoring them in this case, if that is their purpose.

Cheers