Hello everyone, I am relatively new to this project and I’ve encountered a problem that I’m struggling with for a good week or so. I have a 2D game that has multiple worlds (basically 3 chunks each containing 3 maps, that I randomly activate at runtime aka setActive(true)
).
This is what I’ve done:
- I have some prefabs called “Hole” where the agent (enemy) should not walk. This prefab has a
GraphUpdateScene
with “Modify Walkability” checked and “Walkability Value” unchecked. - In my tile map I have the holes on a separate layer called “Holes” (each map is built like this) and I’ve set the Pathfinder’s Obstacle Layer Mask to “Obstacles, Holes” (the obstacles are the trees in my scene and they have a collision box defined and they work just fine)
- I’ve also tried adding a tag to the
GraphUpdateScene
“Hole” and then setting the Seeker’s Tag Hole to not traversable
After all of this, some of the holes are marked as walkable and some are not. Can you help me in finding a solution to this problem?
I use the free 4.2.17 version
Here are some screenshots to better illustrate the problem:
-
Hierarchy:
-
Pathfinder settings: