We have a recast graph as our main graph in the scene, with NodeLink2 connections between parts of it (used as doorways, specifically to allow us to know when a SpecialPath is being used). This works well in almost all situations, except one.
If an agent stops his route close to where a link starts, and then attempts to path find to another part of the graph, the seeker fails in finding any paths. This is apparent if I move the agent slightly in the scene view, as at that point he is able to get a valid path.
Does anyone have any ideas why this happens? and how can I resolve the issue?