[Solved] Trouble getting the correct passable nodes

Hello, I’ve just started using A* and I’m having trouble getting it to work. I’ve got a layer for my obstacles and im trying to get a grid graph of the area inside of it, but this is what I’m getting:

I’ve tried adjusting the diameter of the collider to no avail. Here are the settings on pathfinder script:

Any suggestions?


I believe there is a setting on the collider to change it from “edges only” to a collider that actually covers the whole surface.

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Hey aron, thanks for replying so quick.

Can’t seem to find the setting, I’m using a tilemap collider + composite collider so it should already be covering the whole surface right?

I think it’s this setting on the composite collider.

Ahh, I already had that setting on. This is what it looks like:

And it’s set to “Polygons”?

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AHH that was it. Thanks so much!

For anyone reading this and still having trouble after setting the Geometry Type of the Composite Collider 2D to “Polygons”, I would reduce the Collision Testing Diameter. 0.97 worked for me.

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