- A* version: 5.4.6
- Unity version: 6.3
I’ve started playing around with the newish features for spherical navmeshes. So far, it’s working pretty well, with the exception that I’m getting very inconsistent results when trying to use NavMesh Cuts to restrict portions of the mesh. For portions at the “top” or “bottom” of the sphere, it works pretty much as expected.
For example, here’s a simple spherical navmesh.
But if I put a Navmesh Cut near the side of the sphere, the results aren’t good. Here’s what it looks like, looking from inside the navmesh out, to make it easier to see what’s happening:
Is this a known problem? Is there any way to carve out obstacles from a navmesh like this, other than having to author the mesh itself with holes in it?
Thanks.

