I was wondering if it is possible to return if a specific collision happened on a path, ideally returning the actual collision.
Basically, I have doors in my turn based game. Doors require an action to open. They do not act as blocking terrain for pathing, but my character needs to interact with the door to open it. Ideally, I’d like the path finding to ignore the door, but let me know that there was a door collision and that I need to create this action.
Is this doable?