Hi Aron! So I jumped the gun and bought A8 Pathfinding on the Unity asset store and so far I really like what I see!! I have a beginner question for you…
So I’m using RichAI on a Recast graph and my question is regarding slowdownTime when used in conjunction with endReachedDistance. It seems that slowdownTime works well when the endReachDistance is very small (for example 0.1m) but when endReachedDistance is fairly large (for example 2 or 3m) it seems it’s not operative anymore.
In other words it would seem slowdownTime doesn’t take the position inferred by the stopping distance into account and instead is based entirely on the path’s destination (rather than the position at which the AI is actually going to stop due to endReachedDistance).
Is that by design, or am I doing something wrong? Is there a way to have the AI slow down when reaching the endReachedDistance?