Hey guys!
So, I’m working on a prototype of global map for my project and here is what I’m trying to achieve:
Here, we have a simple geometry that i need to do pathfinding as player moves around. The thing is that i need to add new regions as player progresses, and i would like to avoid using RecastGraph if it is possible since it will introduce some lag, and i prefer to create navmesh by hand so i can have more control and precision.
My perfect solution would be if i could load a prescanned graphs from files and merge them together when player opens a new region. From searching this forum it turns out that there is no way to do this. Alternatively i would create a prescanned progression of graphs but my region progression is not linear.
Is there a solution for merging graphs or building a path through several graphs, or maybe more appropriate way to deal with my situation?
I’m sure that i can make this work with RecastGraph if necessary, but it would like to ask for your advice first. Thank you!